The script will save a simple text file for your shot list.Īs soon as you hit the Do It Button at the bottom left, the script will create a keyframe for each frame of the new Camera Main, transferring the values from your existing cameras. It’s a good idea to save your shot list using the Save Button at the bottom before you start rendering, in case you want to make any changes later. Make sure you don’t overlap frames, otherwise you’ll get nasty stuttering at your edit points. You can move and modify the shots as you see fit. Now it’s time to make a shot list: enter which camera will shoot which frames, then select Insert to add your shot to the list at the top. A friendly dialogue window opens which explains more or less what I’m explaining here. Navigate to your Scripts folder and double-click the script.
#Daz 3d animation make change at set time how to
Here’s how to use the script in DAZ Studio 4.8, step by step.ĭownload the zip file at the bottom of this page.
#Daz 3d animation make change at set time free
Thankfully there’s a free script that can help us render much more efficiently, and create the whole sequence in one pass: it’s called CamSeq by the amazing mCasual / Jaques (thanks, Jaques!) Another is the time it takes to render an animation several times – as if one pass doesn’t take long enough already. There are several drawbacks to this approach: for one, a lot of render waste will accumulate for the images you don’t want to include in the final animation. This means that you have to render your sequence from all camera angles and then employ an editing application to stitch your shots together. When you’re rendering a multi-camera animation, chances are you want to change shots from one camera to another.